In addition, all tools have been changed to the initial tools. When a disconnected player rejoins the session, all of belongings are gone. A new issue has arisen.Īll tools in the possession of a player who joined the session in the middle of the session have become the initial tools (wood tools). The connection issue is a little better, but still not completely resolved. Patch: 'm playing online mode with 4 players. Originally posted by adambrosio1:hey everyone, this should be fixed. We, too, average around 30ms ping constantly, though if there are any spikes happening at the time of disconnect it's hard to track since we don't know when it will happen and there's usually action happening on the screen at the time of impact. One of the people I play with sits literally right next to me in the same room and still gets disconnected from multiplayer matches regardless of who's hosting. Only getting to see the first ten waves of a given encounter is annoying, constant disconnects are annoying, and we have to force everybody to restart the program just to try again. We've pretty much had to put our playthrough on hold pending some fix for this. Please fix this issue as soon as possible. As long as this issue is left unresolved, I will not be motivated to play. But this disconnection issue is ruining it. I think this game has a lot of potential. I think the issue of disconnections should be a higher priority than adjusting key bindings.Īs I have said many times, this is a critical issue. This is clearly an issue on the game side. I don't think the connection speed has anything to do with this issue. The ping is 20ms to 40ms, so line speed is not the issue. Of course we tried changing hosts at this time as well, but it disconnected as well. This issue also occurs when playing with 2 or 3 players. Of course, I have tried many times to change the host, but the issue of disconnection has not been resolved. We are currently adding in key binds, then we will look into fixing this issue.ĭid you try changing the host? It might be the internet of the host.
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